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Brand identity

A mark that still works at the size of a phone icon.

Wordmarks, logo systems and the rules that keep them consistent — drawn for where they will actually be seen, not just for the presentation deck.

FigmaIllustratorPhotoshopVector
What you get

A system, not a logo file.

01

A mark that survives being small

Most logos are approved at the size of a laptop screen and then live at the size of a favicon, a profile picture or a shop sign. Yours is tested at every one of those before it is signed off.

02

Versions for every awkward place

Horizontal, stacked, icon-only, one colour, reversed out of a dark background, and a version that works when someone prints it in black and white on a form.

03

Type and colour that hold together

A typeface pairing and a palette with the exact values written down, so the brand looks the same on a website, an invoice and a sign made by someone you've never met.

04

Rules anyone can follow

A short guide covering clear space, minimum sizes, what not to do, and which file to send a printer. Short enough that people actually read it.

What lands in your folder

Everything you need, in the formats people ask for.

The mark
  • Primary logo
  • Stacked version
  • Icon / monogram
  • One-colour version
  • Reversed version
Files
  • SVG
  • PDF
  • PNG
  • JPG
  • Favicon set
  • Social profile sizes
The system
  • Colour palette
  • HEX / RGB / CMYK
  • Typeface pairing
  • Clear space & sizing
  • Usage guide
How it runs

Four stages, and you see drawings at the second.

01

Understand

What the business does, who it is for, and who it keeps getting mistaken for. A brand's job is to be told apart from its competitors, so we look at theirs properly before drawing anything.

You give
The business, honestly
You get
A written direction
Takes
Week one
02

Draw

Two or three distinct directions, each shown as it would really appear — on a sign, a phone screen, a bottle — rather than floating in the middle of a white slide.

You give
A decision, not a committee
You get
Directions to choose from
Takes
Weeks two–three
03

Refine

One direction taken to finished artwork, with two rounds of changes. This is where spacing, weight and the awkward sizes get solved.

You give
Feedback, twice
You get
Final artwork
Takes
Week four
04

Hand over

Every file format, every version, and the usage guide — in one folder that is yours. No locked source files, no coming back to us for a resize.

You give
Sign-off
You get
The whole kit, owned outright
Takes
Week five
Before you ask

The questions everyone has.

Two or three genuinely different directions, not twenty variations of the same idea. Twenty options is a sign nobody has made a decision yet — it moves the work onto you and usually ends with the safest one being picked.

Completely, once the work is paid for. You get the editable source files along with the exports, so you are never dependent on us for a resize or a new format.

Yes, and it is often the right call. If the mark is recognised and the problem is that it only exists as a low-resolution image, rebuilding it properly as vector artwork costs a fraction of starting again.

About five weeks, and the pace is usually set by how quickly decisions come back rather than by the drawing. One person deciding keeps it to five weeks; a committee makes it ten.

Start

Tell us who you're trying to be.

A few lines about the business and who it's for is enough to start. One reply, usually the same day.

Start a project