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App design & development

An app people open twice — not once, out of politeness.

Drawn screen by screen before anything is built, then made to feel instant on the handsets your customers actually carry.

FigmaiOSAndroidReact NativeAPIs
What you get

An app that earns its place on the home screen.

01

Every screen drawn first

The whole flow is designed and clickable before a line of code exists — so the expensive arguments happen in Figma, where changing your mind costs minutes.

02

Built to feel instant

Tap responses under a tenth of a second, lists that scroll without stutter, and screens that do something useful before the data has finished arriving.

03

Tested on real handsets

Mid-range Androids and older iPhones, on mobile data, not just the newest device on a desk. That is where apps feel slow, and where most never get tested.

04

Shipped, not just handed over

Store listings, review submissions and the back-and-forth that follows are part of the job — along with the code and accounts, which stay yours.

What we build with

Designed in Figma. Built once, running on both.

Design
  • Figma
  • Prototyping
  • Design systems
Build
  • React Native
  • iOS
  • Android
  • JavaScript
  • REST & JSON APIs
  • Progressive web apps
Ship & measure
  • App Store
  • Google Play
  • Crash reporting
  • Analytics
  • Staged rollouts
How it runs

Four stages, and you hold a working build at the third.

01

Define

What the app is for, who opens it and how often, and the one thing it has to do better than a website already could. Most app ideas lose a third of their screens here, which is the cheapest place to lose them.

You give
The idea and the users
You get
A scoped feature list
Takes
Week one
02

Design

Every screen drawn and wired into a prototype you can tap through on your own phone before any of it is built.

You give
Feedback on a real flow
You get
A clickable prototype
Takes
Weeks two–four
03

Build

Built in working slices rather than one long silence — you get installable test builds on your own device throughout, not a reveal at the end.

You give
Content and accounts
You get
Test builds, regularly
Takes
Weeks four–twelve
04

Ship

Store listings, screenshots, review submission and the questions that come back from it — then watching crashes and drop-off in the weeks after launch.

You give
Developer accounts
You get
A live app, and the keys
Takes
Two weeks, plus review
Before you ask

The questions everyone has.

Often not. If people will use it once and never return, a fast website does the same job without asking anyone to install anything. An app earns its place when it is opened repeatedly, needs to work offline, or needs the camera, notifications or location. We will tell you which one you have before taking the work.

Three to four months for a first version with a focused feature set, plus store review on top. Anything quoted at a few weeks is either a website in a wrapper or a scope that hasn't been examined yet.

Yes — built once and released to both, which is most of the reason it costs what it does rather than twice that. Where a platform does something its own way, we follow that platform rather than forcing one design onto both.

Apps need maintaining in a way websites don't: operating systems update twice a year and stores change their rules. We watch crashes and drop-off for the first weeks, and ongoing care is a separate arrangement rather than something assumed.

Start

Tell us what you're building.

Describe the app in a few lines and we'll come back with scope, timeline, and an honest answer about whether you need one at all.

Start a project